Evolution of culture in a virtualising world
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See in 5 min if you're eligible for Evolution of culture in a virtualising world offering max €26.0M funding💰 Funding Details
Funding at a Glance
Call Identifier: HORIZON-CL2-2025-01-HERITAGE-05
Type of Action: HORIZON-RIA (Research & Innovation Action) – *Lump-Sum*
Maximum EU Contribution per Project: €26 000 000 (100 % funding rate)
Single-stage deadline: 16 September 2025, 17:00 Brussels time
What is Financed?
* Research that deepens understanding of how persistent, immersive virtual worlds reshape European culture, values and wellbeing.
* Development and piloting of knowledge-based measures that maximise opportunities and mitigate threats of life virtualisation across Europe’s cultural diversity.
* Activities that position Europe as a global leader in human-centric virtual worlds—covering social cohesion, resilience, competitiveness and growth.
Key Cost Principles
1. Lump-Sum Grant – the EU fixes the total grant amount *ex-ante*; you are paid on deliverable completion, not on real costs.
2. No co-funding required – eligible participants receive up to 100 % of the lump sum.
3. Budget Table Mandatory – upload the detailed Excel sheet in the portal; narrative and numbers must be perfectly aligned.
4. Open Science & Data – costs for FAIR data management, open-source software, citizen science or gender equality activities are eligible and encouraged.
Geographic Eligibility
* Consortia must include at least three independent legal entities from three different EU Member States or Associated Countries.
* Participants from other regions may join if they bring unique expertise and have their own funding.
* Always consult the NCP in your country for specific national nuances.
📊 At a Glance
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🇪🇺 Strategic Advantages
EU-wide Advantages and Opportunities for the call “Evolution of culture in a virtualising world” (HORIZON-CL2-2025-01-HERITAGE-05)
1. Single Market Access – 450 + Million Cultural Consumers
• Pan-European test-bed: Pilot immersive cultural experiences simultaneously in 27 Member States and associated countries, gathering large, multilingual user datasets that would be impossible to obtain at national scale.
• Demand aggregation: A unified market for creative XR tools, avatars, digital artefacts and cultural services lowers customer-acquisition costs and enables viable freemium or subscription models.
• Cross-sector spill-overs: Link virtual-world R&I with tourism, education, health, gaming and manufacturing value chains that already operate EU-wide, accelerating commercial uptake.
2. Cross-Border Collaboration & Knowledge Exchange
• Mandatory consortium structure (3+ countries) facilitates multidisciplinary teams combining SSH, ICT, ethics and business expertise spread across Europe’s regional clusters (e.g. VRT cluster Flanders, XR4Europe network, Nordic game studios).
• Living-labs in diverse cultural contexts (rural, minority language regions, metropolitan hubs) allow comparative research on cultural evolution in virtual environments, increasing validity and representativeness of results.
• Mutual recognition of skills & credits (ECTS, micro-credentials) eases researcher and student mobility, powering joint PhDs and training offers on metaverse design, digital heritage and ethics.
3. Alignment with Core EU Strategies
• Digital Decade & Web 4.0 Communication (COM 2023 442): project outputs feed directly into the upcoming European Partnership on Virtual Worlds.
• Green Deal & New European Bauhaus: promote sustainable, low-carbon XR infrastructures and aesthetic principles that celebrate European cultural diversity.
• European Democracy, Values & Rights Agenda: safeguard plurality, media freedom, multilingualism and protection from disinformation inside virtual spaces.
• Skills Agenda & Digital Education Action Plan: evidence generated can be channelled into EU-wide curricula for cultural and creative industries (CCI) and STEM.
4. Regulatory Harmonisation – A Predictable Framework
• GDPR & ePrivacy: common data-protection baseline simplifies cross-border user studies and ethical approvals.
• AI Act, Digital Services Act & eIDAS 2.0: unified rules on avatars’ digital identity, content moderation and algorithmic transparency reduce legal uncertainty and support trust-by-design virtual worlds.
• Copyright & DSM Directive: harmonised IPR regime enables transnational licensing of digital heritage assets and user-generated content, unlocking new monetisation models.
5. Access to Europe’s Innovation Ecosystem
• Research Infrastructures & EOSC: leverage CLARIN, DARIAH, Europeana, ECCCH and HPC facilities for multilingual datasets, 3D scans and semantic enrichment.
• EIT Culture & Creativity KIC: integrate business acceleration services, venture funding and a network of 400+ partners.
• Digital Innovation Hubs & Test-Before-Invest XR Labs funded under Digital Europe provide technical sandboxes and standardised assessment protocols.
6. Funding Synergies & Blended Finance
| Instrument | Added value for applicants |
|------------|---------------------------|
| Creative Europe MEDIA & CULTURE | Content co-production, narrative design, audience development grants |
| Digital Europe Programme | Data Space for Cultural Heritage, deployment of cross-border XR infrastructure |
| Erasmus+, Marie Skłodowska-Curie Actions | PhD networks on virtual culture, staff exchanges |
| European Regional Development Fund & Interreg | Regional roll-out of pilots, cultural tourism routes |
| InvestEU Cultural & Creative Sector Window | Scale-up finance for high-growth start-ups emerging from project |
7. Scale & Impact Potential
• EU-wide standards creation: Consortium findings can shape CEN/CENELEC or ETSI standards on interoperability, accessibility and eco-design of virtual worlds.
• Policy uptake: Evidence directly feeds Council conclusions on culture & digitalisation and informs national cultural strategies through the Open Method of Coordination.
• Social cohesion multiplier: By designing culturally inclusive avatars, minority language voice-chat and accessible interfaces, projects can reduce digital divides across Member States.
8. Unique Strategic Advantages of Operating at EU Level
1. Diversity as a Living Laboratory: Europe’s 24 official languages, 300+ regional languages and myriad heritage traditions provide unmatched variety for studying cultural evolution and stress-testing inclusivity measures.
2. Collective negotiation power: EU can influence global platform governance and standards (e.g. ISO/IEC JTC 1 SC 24) far more effectively than individual states.
3. Economies of scope in ethics & safety research: Shared Horizon ethics requirements, joint data-management plans and reciprocal Institutional Review Board recognition cut duplication and speed up experimentation.
4. Brand “Europe”: Aligning with EU values of human-centric tech, sustainability and fundamental rights differentiates European virtual worlds on the global stage, opening export markets.
9. Actionable Tips for Applicants
• Map complementarity with projects such as OPENVERSE, CHARTER, REALITIES-EU, ensuring clear value-add and avoiding overlap.
• Engage EU policy communities early (DG CNECT, DG EAC, EP CULT Committee) through policy briefs and participatory foresight workshops.
• Build a stakeholder board with members from at least 10 Member States, including CCIs, cultural heritage institutions, civil-society organisations and standardisation bodies.
• Plan open-source compliance (CC0 / OSI-approved licence) to maximise downstream uptake across Member States, in line with topic conditions.
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In sum, the call offers a uniquely European springboard: a huge, diverse single market; harmonised yet forward-looking regulation; dense innovation networks; and complementary funding streams. Leveraging these advantages can transform research on virtual cultural evolution into scalable, people-centred solutions that position Europe as the global benchmark for inclusive, value-driven virtual worlds.
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Ready to Apply?
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