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OPEN
Deadline Approaching

Evolution of culture in a virtualising world

Last Updated: 8/19/2025Deadline: 15 September 2025€26.0M Available

Quick Facts

Programme:Horizon Europe
Call ID:HORIZON-CL2-2025-01-HERITAGE-05
Deadline:15 September 2025
Max funding:€26.0M
Status:
open
Time left:4 weeks

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💰 Funding Details

Funding at a Glance


Call Identifier: HORIZON-CL2-2025-01-HERITAGE-05

Type of Action: HORIZON-RIA (Research & Innovation Action) – *Lump-Sum*

Maximum EU Contribution per Project: €26 000 000 (100 % funding rate)

Single-stage deadline: 16 September 2025, 17:00 Brussels time


What is Financed?

* Research that deepens understanding of how persistent, immersive virtual worlds reshape European culture, values and wellbeing.

* Development and piloting of knowledge-based measures that maximise opportunities and mitigate threats of life virtualisation across Europe’s cultural diversity.

* Activities that position Europe as a global leader in human-centric virtual worlds—covering social cohesion, resilience, competitiveness and growth.


Key Cost Principles

1. Lump-Sum Grant – the EU fixes the total grant amount *ex-ante*; you are paid on deliverable completion, not on real costs.

2. No co-funding required – eligible participants receive up to 100 % of the lump sum.

3. Budget Table Mandatory – upload the detailed Excel sheet in the portal; narrative and numbers must be perfectly aligned.

4. Open Science & Data – costs for FAIR data management, open-source software, citizen science or gender equality activities are eligible and encouraged.


Geographic Eligibility

* Consortia must include at least three independent legal entities from three different EU Member States or Associated Countries.

* Participants from other regions may join if they bring unique expertise and have their own funding.

* Always consult the NCP in your country for specific national nuances.


Personalizing...

📊 At a Glance

€26.0M
Max funding
15 September 2025
Deadline
4 weeks
Time remaining
Eligible Countries
EU Member States, Associated Countries

🇪🇺 Strategic Advantages

EU-wide Advantages and Opportunities for the call “Evolution of culture in a virtualising world” (HORIZON-CL2-2025-01-HERITAGE-05)


1. Single Market Access – 450 + Million Cultural Consumers


Pan-European test-bed: Pilot immersive cultural experiences simultaneously in 27 Member States and associated countries, gathering large, multilingual user datasets that would be impossible to obtain at national scale.

Demand aggregation: A unified market for creative XR tools, avatars, digital artefacts and cultural services lowers customer-acquisition costs and enables viable freemium or subscription models.

Cross-sector spill-overs: Link virtual-world R&I with tourism, education, health, gaming and manufacturing value chains that already operate EU-wide, accelerating commercial uptake.


2. Cross-Border Collaboration & Knowledge Exchange


Mandatory consortium structure (3+ countries) facilitates multidisciplinary teams combining SSH, ICT, ethics and business expertise spread across Europe’s regional clusters (e.g. VRT cluster Flanders, XR4Europe network, Nordic game studios).

Living-labs in diverse cultural contexts (rural, minority language regions, metropolitan hubs) allow comparative research on cultural evolution in virtual environments, increasing validity and representativeness of results.

Mutual recognition of skills & credits (ECTS, micro-credentials) eases researcher and student mobility, powering joint PhDs and training offers on metaverse design, digital heritage and ethics.


3. Alignment with Core EU Strategies


Digital Decade & Web 4.0 Communication (COM 2023 442): project outputs feed directly into the upcoming European Partnership on Virtual Worlds.

Green Deal & New European Bauhaus: promote sustainable, low-carbon XR infrastructures and aesthetic principles that celebrate European cultural diversity.

European Democracy, Values & Rights Agenda: safeguard plurality, media freedom, multilingualism and protection from disinformation inside virtual spaces.

Skills Agenda & Digital Education Action Plan: evidence generated can be channelled into EU-wide curricula for cultural and creative industries (CCI) and STEM.


4. Regulatory Harmonisation – A Predictable Framework


GDPR & ePrivacy: common data-protection baseline simplifies cross-border user studies and ethical approvals.

AI Act, Digital Services Act & eIDAS 2.0: unified rules on avatars’ digital identity, content moderation and algorithmic transparency reduce legal uncertainty and support trust-by-design virtual worlds.

Copyright & DSM Directive: harmonised IPR regime enables transnational licensing of digital heritage assets and user-generated content, unlocking new monetisation models.


5. Access to Europe’s Innovation Ecosystem


Research Infrastructures & EOSC: leverage CLARIN, DARIAH, Europeana, ECCCH and HPC facilities for multilingual datasets, 3D scans and semantic enrichment.

EIT Culture & Creativity KIC: integrate business acceleration services, venture funding and a network of 400+ partners.

Digital Innovation Hubs & Test-Before-Invest XR Labs funded under Digital Europe provide technical sandboxes and standardised assessment protocols.


6. Funding Synergies & Blended Finance


| Instrument | Added value for applicants |

|------------|---------------------------|

| Creative Europe MEDIA & CULTURE | Content co-production, narrative design, audience development grants |

| Digital Europe Programme | Data Space for Cultural Heritage, deployment of cross-border XR infrastructure |

| Erasmus+, Marie Skłodowska-Curie Actions | PhD networks on virtual culture, staff exchanges |

| European Regional Development Fund & Interreg | Regional roll-out of pilots, cultural tourism routes |

| InvestEU Cultural & Creative Sector Window | Scale-up finance for high-growth start-ups emerging from project |


7. Scale & Impact Potential


EU-wide standards creation: Consortium findings can shape CEN/CENELEC or ETSI standards on interoperability, accessibility and eco-design of virtual worlds.

Policy uptake: Evidence directly feeds Council conclusions on culture & digitalisation and informs national cultural strategies through the Open Method of Coordination.

Social cohesion multiplier: By designing culturally inclusive avatars, minority language voice-chat and accessible interfaces, projects can reduce digital divides across Member States.


8. Unique Strategic Advantages of Operating at EU Level


1. Diversity as a Living Laboratory: Europe’s 24 official languages, 300+ regional languages and myriad heritage traditions provide unmatched variety for studying cultural evolution and stress-testing inclusivity measures.

2. Collective negotiation power: EU can influence global platform governance and standards (e.g. ISO/IEC JTC 1 SC 24) far more effectively than individual states.

3. Economies of scope in ethics & safety research: Shared Horizon ethics requirements, joint data-management plans and reciprocal Institutional Review Board recognition cut duplication and speed up experimentation.

4. Brand “Europe”: Aligning with EU values of human-centric tech, sustainability and fundamental rights differentiates European virtual worlds on the global stage, opening export markets.


9. Actionable Tips for Applicants


Map complementarity with projects such as OPENVERSE, CHARTER, REALITIES-EU, ensuring clear value-add and avoiding overlap.

Engage EU policy communities early (DG CNECT, DG EAC, EP CULT Committee) through policy briefs and participatory foresight workshops.

Build a stakeholder board with members from at least 10 Member States, including CCIs, cultural heritage institutions, civil-society organisations and standardisation bodies.

Plan open-source compliance (CC0 / OSI-approved licence) to maximise downstream uptake across Member States, in line with topic conditions.


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In sum, the call offers a uniquely European springboard: a huge, diverse single market; harmonised yet forward-looking regulation; dense innovation networks; and complementary funding streams. Leveraging these advantages can transform research on virtual cultural evolution into scalable, people-centred solutions that position Europe as the global benchmark for inclusive, value-driven virtual worlds.

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